
I created XR (Virtual and Augmented Reality) experience storyboards, collaborating with programming teams and ensuring precise synchronization with voice-over narration. My ability to manage time effectively in fast-paced environments allowed me to adhere to specifications set by clients (Oracle, Austin Energy, CPS Energy, Sacramento Municipal Utility District) and technical constraints set by hardware and software (Unity, Blender, HTC VIVE, Steam Valve Index, and Meta). This approach ultimately led to the successful realization of design, gameplay, and the achievement of client objectives.